A2 - Basic Modelling
[ Video Resource ] - We'll follow through the video together in class, and mimic the creation in the video as we go along.
Key Points from Video
Shift-A -> Mesh -> Torus
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Right after you add, go to the temporary Add Torus menu at bottom-left of screen.
- 32 major segments
- 12 minor segments
- Play around with Major Radius and Minor Radius values until you get something resembling a donut
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Right-click on donut – shade smooth (undo with shade flat)
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Select donut, choose wrench to add modifiers
- Add Modifier -> Generate -> Subdivision Surface (if the donut disappears, see 6 minutes into the video)
- Increasing the Levels Viewport value by one divides each face into 4 faces
- The Render setting does the same thing but only in rendered view. Generally want viewport to be lightweight, rendered view to look nice.
- Leave at 1 and 1, which is fine with shade smooth
Select donut, Change Object mode dropdown near top-left to Edit Mode
- Tab is hot-key to change between object/edit mode
Proportional Editing – hot-key O, or dot in circle icon near top-centre
- Circle of influence appears when grabbing vertex
- Scroll wheel to change size of circle of influence (or pg-up, pg-down)
Alt + click on edge will select the circumference of the edge
- To flatten around the donut, turn off proportional editing, select the edge, and use the scale option