A5 - Sculpting
[ Video Resource ] - We'll follow through the video together in class, and mimic the creation in the video as we go along.
Key Points from Video
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Make sure the full icing is unhidden (
ALT+H) -
Double check meshes at this point to make sure there are no mistakes
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If parts of the mesh have separated (1:07 in video) - Shrinkwrap modifier on icing, target is donut (move it to the top of modifiers). Apply it.
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Apply icing’s solidify modifier.
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Change subdivision viewport to 2 and render to 6, then apply.
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Switch to sculpt mode (alongside object and edit modes)
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Switch to inflate brush (
Ihotkey) -
Fhotkey to change brush radius (then move mouse) -
Shift-Fhotkey to adjust strength. -
Inflate where icing accumulates (do little circles). Hold control to deflate (or switch + to – near top of screen).
-
Next use grab brush (hotkey
G) and adjust – like pushing clay. -
Choose Mask tool (
M), set strength=1 (slider near top of screen), in the brush menu choose Front faces only – Paint where we want perimeter inflation to occur.
Note
Hot key – forward slash to view only selected object. This can be toggled on and off with forward slash.
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Once drawn,
CTRL+Ito invert the mask. -
Mask Menu -> Smooth Mask
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Select Mesh Filter on the left sidebar, then Filter type (near top) should be inflate. Click anywhere, drag right to inflate. Check how it looks in object mode.
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Back in sculpt mode, Mask --> Smooth Mask. Click and drag right and left anywhere on the icing to adjust.
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Sculpt Mode -> Mask Menu -> Clear Mask
Note
Holding down SHIFT anytime in sculpt mode will temporarily activate smoothing.