A7 - Donut Environment
Before doing the video:
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Select your donut (including icing)
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Press
Nto bring up properties -
Press
Sto scale. Watch the dimensions in the properties. Scale it down to about the size of a real donut: roughly 0.10m along x/y, and 0.04m along z.- If the donut gets too small to see and/or the zoom-in feels too slow, correct this by pressing the dot on the number pad and it will realign itself to your donut again.
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Similarly, scale your countertop to about 0.8m by 0.8m
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Centre the donut on the countertop. I found the easiest way is to select the donut, bring up it's properties (
Nkey), set the location to zero on each axis, then Grab Z (G,Z) to move it up slightly so it's sitting on top of the counter.
File Download
Reference image for the plate you'll be modelling.
[ Video Resource ] - We'll follow through the video together in class, and mimic the creation in the video as we go along.
Key Points from Video
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Split window vertically (right click just below main menu bar)
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Make left window image editor
- Image -> Open; choose plate
Hot Key Reminder
1, 2, 3 (NOT numberpad) to change between vertex/edge/face select modes
Modelling the Plate
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Create circle (0.12m radius, 100 vertices)
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Edit mode, select all vertices
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E, Z, raise
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E, S (to scale out), slight angle out
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E, S, then do lip of plate
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Repeat process for next lip
Hot Key
Z to change view mode (same as selecting the proper icon at the top)
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Go to wireframe mode
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Alt-click on middle circle edit to select full circle
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F to create a face
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Edge select mode (Hot-key
2) -
Select three edges where we need a bevel (alt-click the first one, the shift-alt-click the next two). Note - Alternatively, rather than bevelling all three edges at once, I think it's easier just to bevel each of these edges individually.
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Bevel (Hot-key
CTRL+B) - use mouse wheel while bevelling to add/remove geometry -
Add solidify modifier (under Generate category)
- 0.004 thickness
- Apply
- Bevel the two outermost (new) rings on the plate
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Go to edit mode, vertex select mode, A for select all, M for merge, by distance (default value) – this merges overlapping vertices
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Move donut onto the plate
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Object mode, select plate, shade smooth.
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Can make camera smaller by selecting it, go to the camera side tab, viewport display category, then change the size.
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Adjust camera so that it will be able to a view pile of donuts on plate.
SHIFT+~to enter "fly mode" - I will demonstrate this, as well as some other tips for adjusting the camera.
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Now, start duplicating donuts to make stack. Rotate at bit to add some variation. In the video he did a stack of 4 and a stack of 3.
Tip
Double ZZ while rotating will rotate about the local Z axis – what was initially the Z axis
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One final donut that’s rotated to face the camera.
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If you did sprinkles: You can click on the icings, then geometry nodes, and change from round to long sprinkles. Also consider deleting geometry nodes from some donuts.
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Scale the counter so that the corners are outside the camera frame.
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Duplicate counter, rotate along x axis, use as a backsplash
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Select an icing -> material -> name current material
Pink Icing -
Click on another donut -> material -> click the number beside
Pink Icing-> Change colour and rename -
Create environment collection (was initially done in an earlier video), and put into it:
- Camera
- Light
- Plate
- Countertop
- Blacksplash
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Rename planes to counter and backsplash
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Select Plate -> Material -> New
- Roughness about 0.16
- Subsurface
- Weight – 1
- Scale – 0.001
- Radius - 1 (all three of them)
- Colour – slightly yellow