A1 - TileSets in GameMaker
File Download
Download the tileset file here.
I will demonstrate this all in class, and you can also check out this video I made for explanations. Below is an outline of the steps you need to follow:
- Open Game Maker
- New -> Game -> Blank Game, then choose a filename
- Right click
Tile Setsfolder -> Create -> Sprite Importbutton -> choosedesert-tileset.png- Rename sprite to
tsSrcDesertin the asset browser - Right click
Tile Setsfolder -> Create -> Tile Set - Click
No Sprite, chooseTile Sets/tsSrcDesert - Set
Tile WidthandTile Heighteach to 32 - Rename tile set to
tsDesertin the asset browser - Open
Rooms/Room1 - Delete
InstancesandBackgroundlayers - Add a new
Tilelayer, and rename the layerBase - Click on
No Tile Set, and selectTile Sets/tsDesert - Start creating your room
- Open
tsDesertfrom the asset browser Brush builder- Create a couple of your own custom brushes
- Back on the room tab, use your custom brushes
- Add a new tile layer to your room and call it
Scenery - Add things like palm trees and cactuses
Day 2
Watch the auto-tiling portion of this video. Then, create the following two auto-tile templates:

Add to your room using auto-tiling.
If you have extra time left over, try to file your own tile set at opengameart.org and create a second room with it.