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A1 - TileSets in GameMaker

File Download

Download the tileset file here.

I will demonstrate this all in class, and you can also check out this video I made for explanations. Below is an outline of the steps you need to follow:

  • Open Game Maker
  • New -> Game -> Blank Game, then choose a filename
  • Right click Tile Sets folder -> Create -> Sprite
  • Import button -> choose desert-tileset.png
  • Rename sprite to tsSrcDesert in the asset browser
  • Right click Tile Sets folder -> Create -> Tile Set
  • Click No Sprite, choose Tile Sets/tsSrcDesert
  • Set Tile Width and Tile Height each to 32
  • Rename tile set to tsDesert in the asset browser
  • Open Rooms/Room1
  • Delete Instances and Background layers
  • Add a new Tile layer, and rename the layer Base
  • Click on No Tile Set, and select Tile Sets/tsDesert
  • Start creating your room
  • Open tsDesert from the asset browser
  • Brush builder
  • Create a couple of your own custom brushes
  • Back on the room tab, use your custom brushes
  • Add a new tile layer to your room and call it Scenery
  • Add things like palm trees and cactuses

Day 2

Watch the auto-tiling portion of this video. Then, create the following two auto-tile templates:

Add to your room using auto-tiling.

If you have extra time left over, try to file your own tile set at opengameart.org and create a second room with it.