texture_get_height

Returns the height of the texture with the given id, which is always a value within the range 0 - 1. This can then be used when mapping textures to models or primitives.

 

Syntax:

texture_get_height(tex);

Argument Type Description
tex Texture The texture page asset pointer to use

 

Returns:

Real

 

Example:

tex_h = texture_get_height(surface_get_texture(global.Surf));

The above code will get the height of the texture taken from a previously created surface.