texture_prefetch

This function can be used to "prefetch" a texture page or a group of texture pages, ie: load them into VRAM when required. You supply the unique texture page ID (as returned by the texturegroup_* functions) to prefetch a single page, or you can supply a texture group name (as defined in the Texture Group Editor) to prefetch all the texture pages in the group.

 

Syntax:

texture_prefetch(tex_id);

Argument Type Description
tex_id Texture or String The texture page pointer or a texture group name (a string)

 

Returns:

N/A

 

Example:

var _tex_array = texturegroup_get_textures( "MainMenu");
for (var i = 0; i < array_length(_tex_array); ++i;)
{
    texture_prefetch(_tex_array[i]);
}

The above code will prefetch all the texture pages under the texture group "MainMenu".