INI files are small, lightweight files which are compatible with most platforms. They are ideal for storing small pieces of information, like interface preferences, local high scores, level data etc... and as such are a great and easy way for you to start saving information from your games. If you are looking for more advanced ways to save information to files, you may wish to look at some of the other file functions like Text Files, Binary Files and Buffers.
IMPORTANT All GameMaker projects have a file called "options.ini", so you cannot name any file with that name (you will get a uid failure when you try to compile your game project).
Please note that for games with localizations it is very important that accented letters can be read from external files. This means that you should create the ini file in UTF8 format first and then add it into GameMaker as an included file so that it is exported on running the game and used instead of the default ANSI format ini file that is created by the ini functions when none has been previously supplied. In this way, you can read and write to it correctly with all accents and non-Roman letters being maintained.
The following functions exist for ini files: