network_destroy

This function removes a network socket connection from your game and frees any memory associated with the socket. As such you must use this function when you no longer need a socket, otherwise unfreed sockets, as with any dynamic resource, will result in memory leaks.

 

Syntax:

network_destroy(socket);

Argument Type Description
socket Network Socket ID The id of the socket to remove.

 

Returns:

N/A

 

Example:

if (!os_is_network_connected())
{
    network_destroy(sock);
}

The above code will check to see if there is a data connection and if none is found, destroy the socket with the id "sock".