texture_get_width

Returns the width of the texture with the given id, which is always a value within the range 0 - 1. This can then be used when mapping textures to models or primitives.

 

Syntax:

texture_get_width(tex);

Argument Type Description
tex Texture The texture page asset pointer to use

 

Returns:

Real

 

Example:

tex_w = texture_get_width(sprite_get_texture(spr_Model_tex, 0));

The above code will get the width of the texture taken from a sprite asset.